every mission becomes an endless cycle of picking parts, putting them in a box, and repeating that cumbersome loop, all the while playing with unresponsive controls that make battling feel more like a chore instead of something that’s actually fun.
The two games feel so different that New Gundam Breaker is akin to bringing over Monster Hunter Dynamic Battle as the first Monster Hunter series to the west instead of the mainline games.
combined with a broken parts system and heavy use of tired MMO-style side quests make this new entry in the series fall hard like a space colony on Sydney.